My practice sits at the intersection of multimedia design, creative technology, and play. I design experiences that only come to life when people participate.
Using tools like TouchDesigner, projection mapping, real-time graphics, and interactive
systems, I create installations that invite people to move, explore, collaborate, and
become part of the work itself. Whether it's an audio-reactive visual performance,
an immersive projection, or a collaborative drawing experience connecting strangers
across cities, I'm interested in designing moments where technology quietly fades into
the background and human interaction takes center stage.
Beyond digital installations, my curiosity extends to board game mechanics, escape room
design, and other forms of participatory storytelling. I enjoy building systems that
encourage discovery, reward experimentation, and transform audiences from passive
observers into active contributors.
For me, the most successful project isn't one that people simply look at. It's one they
instinctively reach out to touch, change, and share with someone else.